Keep doing this until the player moves effortlessly and naturally from one section of the level to the next. But for more effortless and natural flow, it definitely helps. I am not saying the game has to show me the path every time. In the same chapter, little later on, coming up out of the storm drain - the view is pointing where to go next:Ĭoming out from the backalley in New Eden chapter: Where to go is displayed directly in front of you, framed within view and emphasized by light: Going through the storm drain and opening up the gate in Jacknife. "Mirror's Edge" does this a lot very effectively. Good principle to follow is when the player enters a new area, frame their point of view towards their next location, their next point of interest. VIDEO Effortless Flow Tip #3: When the Player Enters New Area, Frame Their View Watch the video in the tutorial below, starting at the exact location: Here is a perfect example in the first chapter of the game. Make the player flow turning the same direction towards the exit as they have already been doing for the last few seconds. Keep the flow going and make the door to go through also to the left. Turn around and the opened door is to the right: In Eden Mall, after you run away from being shot at, you reach this orange stair case:Īnd then bam you are stopped by the locked door you can’t go through: Effortless Flow Tip #2: Keep the Flow Going the Same Direction The video tutorial shows a good example of this from "Alan Wake". Override switch in my office" which stands out:įor some games the solution might be to take the camera view away from the player temporarily and show what the button press did. You see the red door, try it only to find it locked. Good example of a button press that doesn’t need to be framed is when you are underground. Press the button and the gate opens within the same view: After pressing the "Emergency Gate Release" button, within the same view the gate opens: Such as in Jacknife, after you make your way down into the storm drain you have to press a button to open up the gate. As it’s done in many parts of the game already. I had to press the button a couple of times to make my way through these vents:Įasy fix is to show the button press and what it does within the same frame of view. I can see the vents above have stopped, but I have to look for the vents to go through. At the far end there is a button to press:Īfter you press the button, it is unclear what it did. In Ropeburn chapter, as you head towards the subway underground you come into a room full of vents. Effortless Flow Tip #1: Show Me What the Button Press Does
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